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(+1)

This was really good! I finally managed to play yesterday with a friend and it was very enjoyable. We based the game on Ending #2: The Long Walk and went for a pretty sombre/tragic story. We both loved it, especially the end. We decided to stop at the nice moment and skip describing the actual end.

One thing that was a little confusing was realising that the Happiness needs to be something that takes some effort to prepare/setup, so that there can be a "story" about it on the day before The End. Otherwise, super easy to play and smooth. Great job!

(+1)

Now I have played a second time. We used Ending #3: Dog of the Dead, but with a lighter tone (more like in the first ending). It worked well, although I wonder a couple of things:

  1. Are the friends supposed to be related in some way, or the same for everyone? If not, it feels to me that it will be essentially as many stories as there are dogs, just all set in the same "universe". Is that the intention?
  2. This time we chose different best friends, but they knew each other and their stories were connected and the dogs and best friends ended up meeting. The problem with this was that we had to take turns playing "The End" and one dog. We made it work, but it didn't feel like it was the game's intention.
  3. It feels more natural to me that one would choose the End and the tone before creating the dogs, so they make sense in the setting/tone. Is it on purpose that the dogs are created first?
(+2)

Hi mate.

Thanks for showing such interest in my game. I'm flattered and honoured that you took the time to play it multiple times. In regard to your queries:
1. As I was writing, the friends weren't supposed to all be the same person, but they are related by proximity, as you're all supposed to be familiar with each other, it makes sense that the friends are all in or around the same neighbourhood or village

2. The intention was for it the rest of the table to portray The End, in turn, for each dog. If you found this cumbersome, perhaps try instead of doing each players' days as a whole at once, split the play into smaller chunks of time for each day, so that no one player has the floor for too long.

3. To be honest, the Dog Creation is first in the document as that is the norm for Role Playing books in my experience. If your party saw more sense in decided on the Ending first, then by all means go that way. There's no wrong way to enjoy this game, it's supposed to be malleable to your party's styles, so that you may lean on each other to weave memorable stories.