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I Got Hit By A Meteor is a fan parody or an affectionate homage to...probably all of tabletop. It bills itself as a conversion mod for 5e, but it's very fully its own thing, and I think it's more appropriate to describe it as a second game that runs alongside 5e or another system.

Or as a fever dream that hallucinates the game you were going to play.

The PDF is 26 pages, with a playful approach to the layout. Each section is formatted as a different kind of document, ranging from game faq in the early 00s to a Final Fantasy 1 battle to Mork Borg. Nothing's hard to read, and while some sections feel a little more engaging than others, I'd read a whole book in almost any of the formatting styles. This approach to layout is extremely high effort, and I'm seriously impressed.

I'm similarly impressed with the design.

Just as the book changes layouts every few pages, it changes ttrpg genre every few pages as well. There's a slice of basically every style of game in here. Whereas something like Dungeons The Dragoning takes a bunch of other games and grinds them into a kind of chunky pesto, Meteor is more like a painstakingly layered tiramisu.

Writing-wise, Meteor has a subtle sort of humor, but it was hard for me not to smile at how fully it commits to the bit. There's stuff like "we begin as all ttrpgs do and as all ttrpgs are with a guided meditation", and I suspect I'm among the 0% of people who find this super funny, but if you're also a mathematics anomaly, this game is definitely for you.

I don't know if I can say much about the mechanics, just that this might be the first fully post-discourse trpg system. It's subversive in a way I'm not sure I was able to imagine before reading it, and it never breaks character.

Overall, I'm not sure who else this is the right game for. It is the right game for me, and I *strongly* recommend it as a read for everyone else. Honestly, I want pages 9 and 10 displayed on billboards, and I don't think I've ever said that about a game before.