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Thanks for playing my game! I've found time to play yours tomorrow! I'll be leaving a video in the coming days after I edit it.

- I'm glad you liked Maju! I was worried people would hate her.

- Having less battles allows me to make the characters more unique in their moveset. Did the any of the fights feel particularly long to you?

- The music and art were my favorite parts of creating, I'm not a good developer but I like to think I'm an OK creative.

- I was inspired by the shortcut methods that Atlus does in the SMT series. I think the minimalistic design helps reduce dev time and stand out from the average RPG Maker stuff, which was the most important. 

Again THANK YOU for playing my game! This feedback will go into fixing this one and improving my other game as well. 

(1 edit)

Personally, it was not a big problem for me that the fights go on for a long time.

The first fight may feel too long, but in such cases, the presence of dialogues in the battle helps well.
But at some point I realized that the goal of this fight is not so much to win, but to stay alive. And this is quite an interesting move, although perhaps not everyone will like it.
Perhaps you should have added some simple battle before the battle with the Serpent, so as not to immediately frighten the players with such a powerful battle, and let them first get acquainted with the abilities of the characters.

But in fact, this is a matter of perception of each person individually:)