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Vertex Walls

A topic by Hexling4 created Jul 24, 2021 Views: 366 Replies: 2
Viewing posts 1 to 3

This would probably require restructuring of some systems like the ground tiling but it would be really nice if I could have the walls snap to the vertices of the grid rather than the center spaces of the grid. When playing ttrpgs generally the walls are not drawn in the center of the grid space because it introduces ambiguity as to where the players can stand and it takes up a lot of room.

Also minor gripe but the default skin seems to be absent from the palette editor, had to restart the program after messing with the palette a little to reset to the original skin. I might just be missing it though.

Developer

Yes, the thin walls feature wasn’t there at the beginning of RPG Map, so the whole tool wasn’t properly designed to support that efficiently. If it was to be done correctly, “edge-walls” should really be part of the feature design on day one. Probably something I’ll do on RPG Map 3, but that’s unfortunately not feasible on a short-term range, as I’m already snowed under lots of projects ^^

(1 edit)

Fair enough, I sort of figured. Looking forward to RPGM3 then!

And GLHF with your other projects!