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(+1)

See, the interesting thing about this is that your screenshots seem to show a layout style that I was unable to reproduce. I have an idea what's going on here though, so I'll take a look in the next couple of days and see if I can fix it.

Your layout is different than what would normally show with the Visustella defaults enabled, namely, the key info window should show up at the top of the scene, but since it appears you have the little touch button thing disabled, it put it at the bottom instead. I wanna say that the reason that one window is not showing up is because it's actually being drawn off the bottom of the screen because it's Y position probably based on the bottom of that key input window. Although since this display code was mostly unchanged between the MV and MZ versions of the plugin, and that window doesn't exist on MZ, that actually seems kind of unlikely.

It could also be that it's being drawn underneath the item slots and preview windows instead, but the VS plugins make it so that windows drawn on top of each other can be seen through the semi transparent windows, which doesn't appear to be the case in your screenshots.

In any case, once I can reproduce the problem, fixing it should be pretty simple, I think.

~Ramza

Hey, so the fact that you had trouble replicating it ate at my brain, and lead me to try starting a new blank project, only adding in VisuCore, your CraftCore and CraftMZ, all at their defaults. I still got the same window break. But then I tried dropping VisuCore in your test demo - and it works fine! So I spent the last day or so slowly copying chunks of my project into your Craft Demo, and as of a few moments ago I have the entirety of it transcribed and seemingly working fine. All the same plugins, maps. events, settings (that I'm aware of), everything. And behold:

I know this isn't a super ideal solution in the grand scheme of things, but I wanted to update you in case it might help narrow down where the problem was occurring if you still wanted to check it out, but I'm fine with calling this a fix.
I've really appreciated your time, Ramza. Thank you.

Hmm. 

I'd say the cause is definitely that key input window being at the bottom, though I'm not entirely sure why the test project doesn't duplicate the problem anymore, possibly because the demo is using the older version where the plugin was only one file?

I'll dig around at it tonight on my backshift and see what I can do.

(1 edit)

Okay, so I figured out the problem with the disappearing help window.

The issue stems from a mistake I apparently made when drawing the windows, where it determines the height of the list window by using the Y position of the help window. Since your help window is (unexpectedly) at the top of the screen, it ends up causing the list window height to be negative, making it not appear. 

I'm not entirely sure why the window still draws in the test project, although over the key input window. We'll chalk that up to the version in the demo being different than the live version. An update is ready, and should have been pushed by the time you read this message. Thanks for the report :)

Edit: Turns out that was happening because you'd turned the touch icons thing off too, I guess, since right after posting this I did one last check for compatibility and found it was suddenly doing exactly what your screenshot showed, so I went ahead and fixed that in a last second revision to the update.

(1 edit)

Works like a dream! Thank you so much, Ramza! Bless!
(Also the changelog gave me a good laugh ;) )