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Yup! I absolutely agree with your point.

We wanted a bunch of features originally, but we really overscoped and had to cut back on the features. When the jam time was approaching closer we thought a lot about investing more time into the story versus the gameplay, and we decided the story was the most unique part of our game, so we focused more on that. But yeah! Our combat is very bare-bones in this state.

Thank you for playing!