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Hello!

First of all I would like to thank you for the feedback. I have had a lot of closer people coming towards with such positivity, that it was not really helpful in the sense of player feedback.

This is an early prototype of the game, mostly released early exactly to hear from people like you. The game will hold much more in sense of quests, alliance building, branching stories. This is the beginning of it all.

I love how much detail you go into. First of all, the visuals are something that is being worked on for the next upcoming updates. I fully agree that too much of the game felt the same, too bland and too big. Next update 2.2 was supposed to give that life, with 2.1.5 showcasing the visual changes so far.

The enemies do have animations except the bat, who's purpose is to chase you around, but I hear you and Understand the plain collision damage is an issue. As for the blocking I will work on a system to make it just right for the end idea.

Inputs, yes sadly I have noticed the issues myself, but when I do work on the game, on the side of my job, I try to catch those things and improve them. This should not be a problem in 2.2 or at least the beginning of the problem solving. Sadly I do not think I can have the time to fix it before 2.1.

As for the attacks, I will look into the balancing attack for everything, enemies, player and we are talk with the teams artist about the combat rewamp.

UI is something that is bugging me as well. I see that the font actually is a problem and I will rework the buttons and get/create a new font for the following updates as well. 2.2 or 2.2.5...

In 2.2 I want to add a lot more of a story, let the player know what he is actually supposed to do and Yes I do have to learn to explain you the player what is the objective better. That is in the works.

2.1.5 should give a better feel to the game, a little bit and I will most likely work on everything mentioned.

Thank you so much for playing! Best regards,

Damon