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TextureLab

Procedural Texture Generation · By njbrown

Suggestions Sticky

A topic by njbrown created Nov 20, 2019 Views: 2,298 Replies: 43
Viewing posts 21 to 24 of 24 · Previous page · First page
(+1)

Since the first post here is almost a year old, how is it going?

Developer

Wow it really has been a year. Development has admittedly been slow as of late, but it's still going. My primary focus for this release is having more powerful nodes, such as FloodFill and TileSampler, so texturelab will be able to make a wider variety of textures.  I haven't officially announced it yet, but you can join my discord to see quicker updates.

https://discord.gg/dxm9C26y

Hello, very nice software, do you plan to make an ipad version of it one day ? there is a place for it because of the sculpt apps like forger and nomad and to be totally nomad when you sculpt or texture, an ipad or android or web version of texturelab will be perfect compagnon maybe

Firstly, awesome tool! Have heard of these node based texture generators but never tried them and was amazed at what this can do!

I'm creating textures for a mobile Unity project and one thing I was after was the ability to output a single texture so it will be fast for mobiles (PBR's can be a bit of a drain). Would be great to have this as an export options. For now I wrote a scene in Unity to do it, which has two angle controls on a directional light and its brightness and then it exports an image. Bit fiddly but can take your output and "bake" it down.

The second wish is for support for alpha. Not sure if this is a common thing for such tools but if I want to create a fence or some such then alpha would be really useful.

Developer
Firstly, awesome tool! Have heard of these node based texture generators but never tried them and was amazed at what this can do!

Really glad u like it :D

I'm creating textures for a mobile Unity project and one thing I was after was the ability to output a single texture so it will be fast for mobiles (PBR's can be a bit of a drain). Would be great to have this as an export options. For now I wrote a scene in Unity to do it, which has two angle controls on a directional light and its brightness and then it exports an image. Bit fiddly but can take your output and "bake" it down.

I'm sorry but I have no plans to add this feature. If I do, it would be super low priority and not any time soon.

The second wish is for support for alpha. Not sure if this is a common thing for such tools but if I want to create a fence or some such then alpha would be really useful.

There's alpha support, it was just broken. Thanks for bringing this to my attention. I fixed the issue. New builds with this fix will be in  the discord's #build channel.


Thanks for the update. Am struggling to get Discord working. The link earlier is expired and I can't find a public server

Developer

This one works https://discord.gg/975NdQPsSc

Viewing posts 21 to 24 of 24 · Previous page · First page