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I'm sorry that I didn't manage to involve you in the atmosphere of the game.

I will answer about several points:

About the local currency. I just made it clear whether 100 Tes is a lot or a little according to the speech of a merchant who calls prices for a number of goods. I can't say that I carried out complex calculations, but still during development I thought about this aspect, and it is expressed in:

1. Examples of prices from the words of a merchant.

2. Rimas's words about how much they manage to earn in a week.

Given the fact that they are children, and how hard it would be for everyone.

I didn't think that someone would pay attention to this aspect in a negative way, but since this question has been raised, I tried to give an answer to it :)

"Then I play hide and seek with 2 people I dont know. There is no reason to care. Why do we even play this hide and seek?"

From the point of view of what is happening in history, this moment is also explained. If you consider this point from the point of view of logic, they say "Why do strangers play hide-and-seek with each other", then in my opinion the answer is simple. These are children, not adults. I'm afraid I didn't quite understand the negative point here.

If you mean the very fact that gameplay is a boring moment, then here I can only parry by the fact that the hide-and-seek themselves last no more than 1-2 minutes, given that fact it's easier to find twins. Everything that happens after winning the game is an approach to one of the key events of the plot.

Talking to a woman is probably not the best solution objectively, but I tried to give the player a sense that the residents of the city are not just extras of NPCs, but people with their own characters and history. Although I can understand that not everyone is interested in the "inner world" of an statists.

"Some spelling errors like Quee instead of queen. "

Yes, this is my mistake. I was translating the game into English the night before the deadline, so I didn't have time to carefully check the translation.

"Found an alley, leads to nothing. Why include this?"

What allye, at what stage of the game? There is one small dead end in the western part of the city, before the timeskip, if we are talking about it. I did not put much meaning into its existence, except that there are also many places in reality that do not interest us in the context of the situation. That is, why can't such an alley exist?

From the point of view of the structure of the city, I also do not see any special problems with it. And as you can see, the city does not end in the western part of the map, so it is assumed that there are other streets and buildings behind it. If I made the city too small, surrounded by walls and fences, it wouldn't benefit the sense of the scale of the city

"Why do the guards yell at me?"

I'm afraid there is even more misunderstood question here... What moment are you talking about? The moment before the timeskip? If so, there are two reasons:

1. It was discovered that the heroine had left for the castle, and her search began.

2. The death of the king further increases the need to return Elthira to the castle.

"This is nothing about roleplaying."

Well, I don't position my game as a full-fledged RPG :)

The heroine has a completely prescribed character, and in those cases when some choice of actions is given, it is included in the framework of the character of the heroine.

In any case, thank you for trying to play my game, I made some conclusions from what you said for myself.