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also i hope your programmer doesnt take it personally but i found a really fun glitch where if you enter an input before a dialog box fully pops up (easy to do by mashing the hot keys), the box wont prevent you from taking actions. you have to memorize where certain stuff is on the screen but thats definitely got more potential than i got out of it


edit: i uploaded a small sample, as you can see it makes the game very fast! i didnt get a lot of practice with it yet though, it's a very temperamental trick despite being very simple.

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Awesome! I'm so glad you're getting so much out of this game, that means a lot. We're actually aware of that exploit and I sometime use it myself, to be honest. We kept it in cause it's a fun little speed-running trick. There's actually another little trick you might figure out down the road ;) . Do you plan on uploading any playthroughs on YouTube? We'd love to check it out.

That's an incredible time. About 3 1/2 min. faster than my own time. Good stuff :D

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oh awesome! im glad you left it in haha, it feels great when you can get a bunch in a row.  i might post a demo soon - im pretty sure i have the route nailed down but ive been testing your logic looking for another little thing to skip (being able to head toward the bridge area first cuts out a huge portion of backtracking & lets you do basically everything you need to on the other side at once). gotta hand it to ya, its really robust!

oh suddenly im curious if i could override a death scene by moving to a different room or something before it activates. the only use i could think would be on the way to get the coords but hey an idea's an idea. edit: this does not work haha

thanks again =)