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I played it 7 times in a row. The very same day ! The Walkthrough PDF really helped, to be honest; to the point that it wouldn't hurt for the indications (those feelings the MC gets about skills being too low) to be a little more specific: like, does the MC have a whole rank missing, or does he just need to get around 2 more points during activities ? 

Also, there is three things I would like to know, before I didn't really understand them..

1-If Mahaya's elements are Earth and Air, why are they so focused on worshipping the Fire God in the "How to make the fire fiercer?" event ?

2-Is there at least ONE way not to die at the end of the demo? Because it happened everytime, even when I managed to achieve Rank 2 in all skills.

3-Given that the game progresses on a "moon" basis, which represents quite the long timespan, wouldn't it be better to grant more Free time? The number of times when I could get 3 or more "Special duties" was insane.

Hello, thank you for your comment and your support (7 times in a row in a single day!!) ! We will discuss about if we should clarify more on the indications, both writing-wise and coding-wise. And about your questions:

1/ It will be related to further plot, we will try our best to deliver them asap!

2/No worries, the protagonist didn't die! At least for Year 1 ๐Ÿค—  We will discuss further how to write clearer, since me (the director) have a very horrible habit of assuming people will perceive things the same as me ๐Ÿ˜…๐Ÿ˜…๐Ÿ˜…

3/ We will discuss more about the time mechanics!

Again, thank you for your support! I hope you had a good time playing the game ๐ŸŒ™

Thanks for your fast reply, that's amazing!

Also, another question basically smashed in my train of thoughts already. Does the team intends to add more houses? Aside from Alaam, Soreiyuu and Narsi, I mean?

And well, sorry to insist a bit, but having only 2 segments of Free time per moon is quite tight, possibilites wise.

So far we don't have the plan to add more Houses, but who knows? Maybe when this game is funded and is successful enough, we will make spin-offs and/or DLCs featuring more Houses! ๐ŸŒ™ We will discuss about the post-moon activities, thank you for the suggestion! ๐ŸŒ™

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I'm glad the team considers it. You're nailing it so far!

Well, the only thing that still creeps me out is that the demo's end looks like a bad end ^^'

We're glad you can feel the creepy atmosphere ! A side note, the pdf guide file is just a small slice of the full guide, the game has hidden conversations due to stats! Let us know if you find one ๐ŸŒ™

Indeed, I noticed the part that mentionned everything that was to come eventually in the finale version of the guide! Amazing to see how much you guys are motivated!

Regarding hidden conversations, I think I didn't find any for now...except perhaps the one with Suhera dozzing off by the pond.
Also I think I found out all the possible iterations of the chest scene (with the True Zenith symbol on a corpse inside)

Also, there is a last minute suggestion I'd have: you should make it easier to befriend the other attendants. Here's a few ideas I have about it.

-Possibility of group events that allow to improve relationship with more than one attendant (like a group meal with the "Feast for the Craftsy" duty if two attendants or more have reached lvl 3 affection, for instance)

-Make all the dishes grant a minor improvement (+) in relationship, and a major one (++) when treating them their favourite.

-Increase the relationship's improvement during a attendant-related duty (like when they ask MC to hang out or take duties with them). I think having only a + is not really rewarding enough.

On a different note, there is one last suggestion I have. Perhaps you'd want to change one thing about the lvl 1 affection of the regals. Because problem is that it keeps stating "I doubt X even knows who I am" even though I completed a duty when said Regal stated that they would remember my name (I take the exemple of Peria when MC suggest some books in the library). It's not that it doesn't make sense, just that I was disappointed the first time I noticed that.

Also, I'd love it if the Lazarin servant MC meets at the entrance of the Institution got himself his own model instead of just a frame. I mean, I want to see his face!

Aaaaand... That's all from me, until next time !

We do have a plan for hotpot instead of inviting one single Attendant for Year 2! With hotpot events, you can choose the broth, the carbs, the proteins, the vegetables to score affection with the Attendants AND the Officers. You can invite 02 persons (or...Mahyines?) for the hotpot event. Stay tuned!

For the Lazarin Officer, I really had to admit that we had to cut cost at that moment, since we were very close to the deadline and the end of the budget, but you will see one in their glorious, rendered, painted form later!

We are reading all of your suggestions and will have a team discuss on them, thank you so much! ๐ŸŽ‘

Awwww, so much for the cute Lazarin then.
Anyway, looking forward for whatever  you have in for the players!


Also, don't tell them, but Lanmei is creepy!

ALso, while I'm thinking about it, I could work on a French translation if you need one !

Thank you, we will contact you when the full game is finished! ๐ŸŒ™