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I think those are more RP advice than advantages or disadvantages.  A nerd loosing their glasses is a clear weakness, a rich kid having money is a clear advantage.  Anyone can be brave, only the rich kid bribe their way out of trouble.

While I agree, all of the Advantages and Disadvantages are narrative to begin with and mone do anything mechanical even while playing. These are all used to add spice to a situation just like  Big Damn Hero and Despair in Defeat. What they do during a game is more up to the interpretation of the GM and Players.