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I love the idea of the module and the aesthetic but what system is it for, how do you play it?

(+1)

Thanks. To save room on the pamphlet itself, I put the system info on the game's project page instead. It's an adventure module rather than a game system so you just slot it into your group's ongoing campaign.   

You can hack it into any game system but it's geared toward OSR systems like Old School Essentials, Knave, B/X D&D, etc.

Makes sense. I would just mention that on the pamphlet.