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(2 edits) (+1)

First of all, thanks for the kind words and suggestions! <3

I love the idea of turning spades/swords into revelations. Danger wasn't supposed to be something that obligatory would hurt your explorer, but something they would perceive with fear, anxiety or concern. A revelation is both closer to that and broader in meaning, so that's a very good change.

For the Minor Arcana, I tried my best to follow Rider-Waite themes, yes, but I also tried to keep it as simple as possible for the people unfamiliar with Tarot. I have opted for the simpler approach, but players are more than welcome to use their deck of choice's meanings instead, if that can create a better story!

(+1)

You did really well adapting the Rider-Waite themes! 

Spades as Revelations has continued being an excellent tweak for me. I was not actually prepared for my research professor to, at a very unfortunate Wheel of Fortune situation, reveal just how much he despised my mother's approach to interpreting archeological finds, have a fight with me while we are trying to locate camp, then him leaving without a word.

Except for the next major (Death) where the university notified me that he had terminated my stipend and tuition waiver and that I had a new bill of thousands of dollars that I needed to figure out how to pay.

It would have actually caused less lasting damage to my character had they fallen into a river and lost everything but their life lol. But I still prefer revelations.

The campaign still continueth.