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(2 edits) (+1)

This week I finally got around to adding some sound effects to character and environment movement!  This should really have been done a long time ago but since manipulating audio in SDL is...  not necessarily intuitive... it kept getting put off.  Anyway, now you can hear some placeholder sound effects!

I also added some new traps, including recycling an old steam trap and adding logic for dirt that falls on you if you're not careful.

Also attached is a slightly cheeky bit of game where you can accidentally decide on the side of the tower you're going to ascend later on by pulling a lever.  It's just a small section but it at least adds to the idea of your every action having unintended consequences!