17 JUL 2021:
- As I was looking at the gif from last week, I noticed something: The rightmost gun base hangs over the edge of the battleship. I quickly realized what caused this: The battleship is a composite of 2 layers, a base layer and the layer with all the guns. In Blender, I had to change some of the gun base geometry to make it flush with the deck and then re-render those layers. That part is fixed so that now the battleship looks like what is shown above (guns hidden for clarity).
- I also created a damaged version of the battleship:

- For testing purposes, all the guns currently have 1000 HP each. The battleship is killed when all 3 are destroyed. What's really missing is a good explosion animation, so I'll be trying to figure that out in the near future.
- Finally, I revisited the opening animation: I like how it looks, but loading all those images adds about 7 seconds to the load time of the game. So right now I'm trying to figure out if there's a faster way to load graphics in QB64 or if there is some way to manipulate the images to make them smaller in size.
Quote of the week:
"The rarest of all human qualities is consistency." -- Jeremy Bentham
Thanks for reading and have a great rest of your weekend!