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Yes, very useful thank you! 
It was crazy cool and super helpful to watch you play and talk about everything out loud in the moment. We've had very little play testing up to this point and this is exactly the type of tough love I needed to hear to tighten up the technical design. We've posted it at this state to show off at an indy games event night tonight in Portland and also get some more feedback since we've been lacking that so far. I've had plans to add some camera movement with the right stick and some end of level achievement UI. I will definitely look into some wonky colliders by the shockers, the inconsistent power on swapping bug and the wall jumping oversight.