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(+1)

Really like this game! Graphics are great and the entire game has this Sega Genesis kind of feel. Really like the unique mechanics brought on by the method of attacking enemies. If I had one suggestion, it would be that there should be a multiplier for every enemy you hit when you launch yourself at them, like you get 2x points for hitting the second enemy, 3x for hitting the third and so on.

(1 edit)

I like the theory behind the multiplier because you capitalise on getting the largest number of enemies on-screen to score points, rather than firing yourself willy-nilly -- I coded a similar multiplier in a previous shmup project (a combo meter for each enemy destroyed, the meter slowly depleting otherwise). But the current scoring mechanic -- with all enemy bullets on-screen turning into coins when an enemy is destroyed -- asks mostly the same thing of the player, to capitalise on the enemy layout and bullet patterns; so it might seem redundant to have both ingame.