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Lust Brave

A boy and a girl travel to an island in search of adventure, only to find more than they bargained for! · By indivi

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A topic by TrafelgarLaw created Oct 05, 2019 Views: 2,330 Replies: 7
Viewing posts 1 to 2
(+3)

so will there be more to play any time soon?

Developer

Probably not, unfortunately. I'm focusing on Lust Doll+ now, and likely will be for a long while

(+3)

D: i really enjoy Lust Brave i hope it wont take too long but Lust Doll is awesome too keep up the good work ^^

Developer(+2)

Thanks, I will!

(2 edits) (+1)(-1)

Feedback, Compliments & Suggestions: Just to chime in on this topic. I too would like to see this one come back. It fit the tile game layout very well... Please don't scrap this one. It really is one of your best projects. I mean that. If only it wasn't soo short. With a little work an polish this can easily compete with Lust Doll  with more content. Sometimes it's best just to have a simple straight forward game without all the character customization options you know... That way, we players can just jump straight into the game and enjoy the story. It can peek interest faster. I always wanted to play an "tile adventure RPG". This is like your balance to Lust Doll if you know what I mean...

This one had me at "Looks like we gotta go to that statue after all...". It was giving me massive Zelda/ Final Fantasy/ Dungeon & Dragon vibes.
I was loving everything about this game. Sure the art could use a bit of a touch up now but the level up system was great. 

The story was enjoyable, captivating and better yet, humorous even, I found myself actually reading the script instead of skipping over it. Just because it made me smile. (when you read a lot of garbage script, books & anime you tend to start skipping over what's repetitive and over used...)
But sadly the story at this time is too short/ cut off because of other projects/ distractions... Well, you know what they say "When inspiration strikes..." Although it's still very disappointing to say the least...

Really enjoyed the equipment menu too. Almost felt as if it was made using Ren'py. I really like those kind of games. It's a pretty solid nostalgic style.
I also liked how you made the tile map where it is hidden until explored. That is a good feature that adds to the exploring and mystery of the unknown. It feeds the players need to explore and reveal what's around them. People hate not knowing so we strive to find out.  But making them work too hard for something can have the opposite effect of making them just give up or move on.
I wish revealing the tile map worked just a little differently though. Like the player would reveal what was in line of sight style (Expand the view range but "block it by objects and certain environmental gas effects" such as smog, smoke, mist, poison etc...).

It also wouldn't hurt if mobs dropped more loot/ accessories from time to time. Other than that feedback, I can't think of much else at this time. Please keep doing what you do. Just don't wait too long. People tend to move on... That's life. 

If only, if only it didn't end soo soon. Really hope it doesn't take you too long to return to this project. I really don't want to forget about this one... I don't want you to forget it. In other words 

- "I'm game." 

- "I swear if I knew coding I'd help make this one if I could."

- "Hope this helps..."

- "Dreams spark inspiration & creativity... now build upon & share them to achieve your dreams into a reality."

Developer(+2)

Wow, such indepth feedback! Thank you for loving this game so much! And yeah, I know what you mean. It would definitely be great if I could do something more with it. There's just never enough time available.

(+1)

What else can I say other than I really enjoy games like this. You are very welcome.
Time, time is something that's almost never on our side... I feel that. They also say: "All good things take time." And so, take your time...
"you can't rush art after all." The world as we know it wasn't created in a day & you're practically making your own simple little Universe as a game developer. Especially if the similar games start referencing each other &/ or crossing over... be careful with that idea though. It can get complicated fast. 
I'll be here. Waiting patiently as long as I can. To that day if I am able. See you then hopefully, well, what you've done anyway. You do you... I will remain to be hopeful that eventually you will be able to finish what you started here. Don't bite off more than you can chew as so to speak. Until then, thanks for reading. 

(+2)

Oh, and sorry for posting on such an old original post but I didn't see the need to create a new topic...