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I'm not feeling the map combat system. It feels like obedience drops regardless of what I do, ultimately resulting in a slow death where there's no way to hold onto the regions. and even when you feel liek you're keepnig things in balance then you get raided and lose 15 obedience which is nigh impossible to recover.  I feel it needs some tweaking terms of gold, units etc but it might fix itself with larger maps.

Thanks for the feedback!

The world maps obviously needs improvements but I'd rather do thing in small changes than introduce massive overhauls which are hard to balance. Obedience drops constantly but is increased once you conquer a fiefdom or repel a raid: the people become more obedient when they see your might. Having said that, in 0.3 I'm going to introduce a feature ("Iron Fist"? "Gallows Party"?) which will boost Obedience at the cost of dropping Morale, giving you another tool to manage Obedience.

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