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Hi, I did not completely disappear yet. Obviously I didn't finish this in time for it to be part of the jam, but I would like to make a post about what I've learned and how I felt during this jam.

First off, I went into this jam feeling confident and with high hopes. I felt very good about how the jam went last time and because of that and other practice I had done I thought I would do very well. I aimed higher than last time and decided I would use more colors and try to make something unique instead of just another easy platformer. I also thought it would be nice to help someone else out, because I want everyone to be able to make games.

The problem is I didn't find out how much work the person I was helping wanted me to do, and that's on me. I should have figured out exactly how much work they needed before I agreed. This is thing #1 in my list of things I learned this time. I still felt confident, but doing that much pixelart at once was way more than I was used to. I got super stressed and tired which made working on my own game very difficult.

Another problem is that I was so confident that I waited until a day or so before the jam to decide what I was going to do. All of my ideas were for games I had no clue how to make, because I wanted to learn a lot this time. I should have decided on one weeks before the jam and looked into some tutorials to help me. If I had, I might have been able to finish this instead of messing around after I finished some tiles for the other game.

END OF WEIRD RANT THING

So, what is the fate of this game? Well it was part of a larger idea I wanted to do of a few different board games you could play. I still very much want to make that so I'll keep working on it. Despite making barely any progress on my personal project, I feel good that I helped someone else with their game and I learned a lot about stuff I should do in the future. Thanks again for the jam and the community, sorry I messed up lol.