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I'm glad you enjoy it! Hmm, if you don't mind me asking, I would love to discuss what sort of "middle ground" ideas you think might be best for me to try then! I could certainly try making three difficulty levels in future games then, as MM:NUT is a bit far into development now for me to go through and update things for a third difficulty level :P

Sure! I get it would be super hard to implement now. But as is, with each battle bringing your health and stamina back to full and only having two enemies, normal is super easy to breeze through. But inversely on hard mode enemies gang up on you and wear you down over several battle making it super challenging. Perhaps something where Normal mode you don't heal between battle but the damage models are lower from the enemies, or you restrict the number like in the easier one but there is no healing. Not sure, but just something that's more of a challenge, but not as hard as the current hard mode.

Hmm, so Normal difficulties enemy numbers with Hard modes lack if healing after battles then? That could work for a new Normal difficulty in future games!
I was thinking of doing it like in my previous game Agents of P.O.R.N., where only your HP got restored after battles, but your idea might be more fun for people to enjoy, while also offering a bit of a challenge! :D