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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Just a stupid concept; Random Equipment/Bottles

A topic by Flying Nuisance created Jul 04, 2021 Views: 158 Replies: 2
Viewing posts 1 to 3

I just recently had an idea for, when Fish adds them in eventually, equipment and a way of finding them, making it a more random experience, and what better way of finding random crap than from Bottles?

Bottles would be a kind of "Flux" of Juice or whatever that give you something when you break them, varying from Weapons to Equipment and possibly some unique spells like one that has a chance of changing it's original intended affect every time it's used, or maybe a tome that shoots a really dangerous Juice Laser or whatever.

Now the Random Equipment would have a similar name-changing AI that the "Elite" enemies have exept they would draw names based on the stats of a item, like if it had +5 Attack it would be "Rugulaar's Tool of Smiting" or something like that, and would also have a unique feature of it being able to change it's appearance or maybe even Legendary Weapons that scale with the Player and are kinda fundemental to the whole lore  of Juice Galaxy.

Fish, your work is brilliant and I would really like it if you gave your thoughts about this or whatever, but I totally don't expect you to read this because it's just another stupid post or whatever, and if you liked this one maybe you should take a look at my Miniboss Concept.

Maybe you could melt the bottles or something to make armor or something lol.

Also this kind of works with my old idea burp juice. If you drink the bottles it would fill your burp bar on the screen, and if you press f or something you would burp and fly away like a backwards going missile really fast. It would also launch enemies away and damage them. however the burp juice would be limited in the bottles so it's not infinite burp juice.