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Another update, this time with a video!

I added a puzzle section where the player has to re-route a bunch of steam in order to get through a pipe, and wrote a more detailed log about it from the point of view of game pacing.

I also moved into creating the last part of the game, where the player uses all of their McGuffins to reach the final dungeon and resolve the terrible mistakes of their past.

Am still aiming for a winnable version of the game by the end of the year, with extra endings and side levels to be added after that.