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Day 9

Fixed camera judder by lerping the camera to the player position. Added more blocks and scenery to the tile maps. Added alarm sounds at 60 second intervals and throughout the last 30 seconds of the game timer. Add sounds for kicks, hits and impacts. Fix sound effect volumes by using AudioStreamPlayer for everything, I’d managed to randomly use AudioStreamPlayer2D for some sound effects. Tweaked player friction when airborne, steering the parachute feels suitably “floaty” and jumps have a little more reach.