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Previously on the development of 'My Friend Pedro: Blood Bullets Banans'...

Here's a bit more catching up on what's been going on before the release of the trailer.
I'm using Unity for making the game and was at first a bit disappointed in the level designing tools in Unity... until I discovered I could actually make my own tools! Now, I'm sure there are plenty of people out there who thinks "duuh, of course you can make your own tools", but this felt huge for me. Give a man a fish and he'll eat for a day, teach him how to make tools in unity and he'll forget to eat.. or something like that.

Here's a little visualization of what I made to help speed up the dressing up of the levels in MFP:

It's nothing too fancy, but it saved me a heck of a lot of time.

It basically checks the size of the bounding object and tries to fit as many wall/floor pieces as it can. For the walls it scales the end bits to fit perfectly to the size. The floor doesn't, mainly because I like the keep the size of the gameplay areas a multiple of a carefully chosen comfortable size. Oh and also because I was too lazy to implement that last stretchy bit for the floors.

There's also a nifty keyboard shortcut for adding windows (small or big) in place.

The main motivator for making this tool was to speed up the dressing of the levels, and having an easy way of trying out different visual styles in different areas. Changing the look of a wall or floor is as easy as pressing a button.

Here are some examples of different visual styles:

Next on the agenda is probably a bit more of 'social-media-type-stuff' like setting up a presskit() and such. Hopefully in a few days I can get on with making the actual game again Smiley

Until next time. Toodles!