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(+1)

Day 5

Refactored input handling, much simpler now and controllers work properly as a result. Folded common code from Player and NPCs into the base Actor class which enabled me to quickly add NPC variants with different attributes. All animation events are triggered in the base Actor class now; trying hard to keep it DRY. Added more music and sound effects. Tweaked Level01 to include multiple variants of NPC.

One of the fonts I was using is not fully free, so swapped it out and retouched all menus and overlay UI. Tested exporting the game. Seem to run fine on Linux, Windows and web via Itch.io.