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Day 2

It seems like they only way I needed to solve my problem is a good nights sleep and a setting I missed. Now that I fixed the problem, I managed to get myself back on track! My program is visibly better, more dividers and now I can get started on coding and text!

First things first: how do I match the freedom theme? I plan to make it so that the player is free to do whatever they choose to do within the narrative. As long as its within the games programming. Also the plot revolves around it. I've changed the plot from a zombie post-apocalypse survival thing to escaping from slavery in a post-apocalyptic world. I'm calling it "taste of freedom"

Secondly: gameplay mechanics. I already began the text adventure mechanics. I have Pneumas tutorial to thank for help with getting that started.


The above code was for my zombie idea that I scrapped. But the new Idea looks pretty similar.


also above is my first attempt at a gif trying to show current gameplay (if you can call it that).

colored words are different things players can interact with. I hope to have a time system added as well. Each action will take up a certain amount of time (this may be a bit ambitious lets see where I end up).  The stats button was added because I want to incorporate stats and RPG elements.

In the game Kenshi you get to choose multiple 'starts' you get to begin with a certain amount of characters, stats and items. One is a slavery start and... you see where I got my inspiration. However, in my game I want players to choose what stats they start with which will have an effect on what they can do in their escape attempt.

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I have listed out all of my actions and stats in the right and coded in all of my new locations for future use. I still haven't written descriptions yet but its pretty much mapped out. 

After I have everything reworked, I need to lay out the interactions, items, and goals as well as plan my next steps. But that can be my plan for tomorrow. Because right now my braincells are slowing down.