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In my opinion this game falls short in a few ways, but ultimately more than makes up for it in others. The graphics without a doubt stood out to me the most. I understand its personal opinion, but I say with absolute honesty that this is one of the prettiest games I think I have played.  The low resolution and lighting work incredibly well together, and I would love to see more games made in this style. I also really felt there was a refreshingly high amount of polish to the game; holding down the esc button, the graphical glitches, and the design of the room really added to the feel of the game. For a short game I imagine it is tempting to cut corners with details like these, but the added effort really helps flesh it out. I think the horror theme was a good choice too, as it fitted well with these smaller details to improve immersion. The tension did fade away fairly quickly for me however, as even before the backstory with the girl had been laid out, I realised I wasn't in any real danger.  The very linear progression also made itself obvious after a while. It became clear that each event would be triggered by some action, and this took me out of the game a bit because I wasn't focused  on fulfilling the objective for the story's sake, but rather to initiate the next event. I imagine this is more down to the time dedicated to this part of the game however, so it is not a major issue.

All in all I definitely enjoyed Umfend. It isn't perfect, but if Aihasto manages to work on its flaws for a later version, or perhaps a new game entirely, I can easily see this being one of my favourite horror games. I initially payed a dollar, but I will donate a bit more now, in hopes of seeing more games from Aihasto. Excited for what the future may hold.