0.11 OUT NOW
- I think I skipped a version but whatever
- spruced up the map, added some elements, made some textures
- animated the player a bit better, and modelled the whole body
- broke the lighting. no more shadows. I don't know what happened.
- sound for airkick
- started level 2, very bare bones right now but a lot of fun (inaccesible in this build)
I want level 2 to be in a playable state for the next build, as well as a hub area/main menu so you can traverse between them. There are also more animations than those that are currently implemented right now, but putting them in might take a while, so not a huge priority. They'll all be in by the time the game is done.
I released a devlog in the form of a video, link here:
As stated in the video, I want the game to be finished by the end of this summer (meaning August). I'm going back to school in the fall, so I want to be done with Celerity before then so I can focus on school. then I can work on its sequel (maybe). I had some pretty high ambitions for my first game, but I think its time to reign some of those in so I can finish the game and be proud of it for real.I'm gonna update the Trello board with the stuff I'm actually going to put in the game (link should be somewhere on this page).