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This is a rather fun little game currently. I would love to see more transformation crystals as well as a bit more variety on the calibration minigame, maybe add another calibration step for the more complex transformations. One thing i have found out as well it gets rather easy to snowball into riches as you get more chambers up and running. The research aspect is fun but i think to make it a bit more interesting that pressing a button and watching the transformation happen, there could be a bit more interactivity. (I.E a way to increase or potentially decrease ones research progress either by passing or failing the stages of research. More staff would be nice too, maybe have it that for each chamber one buys another staff member needs to be recruited to man it. It would also be nice to see more infamy clients, at current with my playthrough im standing at 900+ Fame and 72.25 Infamy

But for a game that i have been following on the discord this is great for an alpha version. Oh one other thing. There should be an element of risk when doing the calibrations, as right now even if one failed a calibration several times if one has a stupid amount of crystals its rather easy to cheese it. Maybe implement a 3 strike system so that if one screws up you only get a limited amount of retries to get a better result. 

Graphics wise its basic, but it works no complaints here. The staff members portraits are great and i would love to see pictures for the story clients. For the calibration board, it would be nice to make it look more scientific, add a background that makes it look like your crystal alignments are actually going fitting into a slot. 

Bugs wise, i noticed that as you rank up your rank does not seem to actually increase on the main screen, only in the rank/statistics page i have also seen a few typos here and there but nothing major. 

I look forward to seeing this progress... and in the future im going to absolutely repledge to the patreon