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Great feedback! Character movement is so hard and I totally agree about making it better! I used a capsule collider only because when using a box collider, randomly our character would get caught on the ground. I can look into making the bottom more curved, but still flat. 

Interesting to hear the animation doesn't seem to align with walk/run, we will look into that, thank you!

If you have any tips on cleaning up character movement, let me know!