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Day 4

Completed Level01 design, it’s a fully playable level. Spent more time in AnimationPlayer, I love this tool. Also using AnimationPlayer for some sound effects in the game. Love that sound effects, animations and level design are all zero code. Favourite new feature is enabling sync scene/script changes in the debugger so you can play your game and edit levels or change settings live, it’s a huge time saver.

Added lots of sounds, either via code or AnimationPlayer. Game is much more engaging with noises. Making use of co-routines to defer execution in some functions. Discovered an ace animation technique completely by accident when I disabled game physics for the character collision layer. Like it so much, I’ve kept and made it not accidental. Improved the in game UI overlay to display game status/progress. Added raycasting to actors so they can observe their surroundings and make (very) simple decisions.