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It reminds me of aim training. It could be good to set a time limit and try to gain higher scores, possibly also have moving targets going across the screen.

Thanks for trying it out! I decided to spend another week on it and create a story. You can see a video of the progress below, though there is no music added in this part yet. I'm planning on having a high score (not added yet in the video) that doubles as a high score for after the game and as a healthbar, everything you kill, enemies, fish, balloons etc. will give you +1 point while getting hurt or shot will remove points and at 0 it's game over.

https://www.reddit.com/r/godot/comments/oaf19f/decided_to_extend_my_1_day_projec...