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Day 2 - Let's start with Ally today:

"I'm working a little bit out of order and more in a ' I do what interests me most within the list of things I have to do' kind of way today and researched some if the sea creatures we want to use and made a turtle after finishing the sandy background. Well finished for now I'm sure I will go back and polish it up.

I'm still new to pixel art and while I think that my art is looking very good for the limited experience I have in this specific genre, I do feel my limitations very differently to other artworks I make. I do learn a lot thought and that's always fun"


Ben:

Today, I played with colliders on unity. Lots of colliders. I draw some very temporary coral and seaweed to start with and put them into the scene. Using colliders I made it so that when the seahorse is moving through the seaweed it takes 2 moves instead of just one, this was relatively easy once I realized that my seahorse needs a Rigid body. I wanted the coral to be intractable from any adjacent square, which means I needed a collider that was in the shape of a plus, which unity unfortunately dose not provide. I had inconsistent results with the edge collider, and the polygon collider was a mess due to the weird shape of my spirit. My way around this was making a empty game object as the parent of the spirit and giving that a polygon collider, which was a hexagon. It was then a simple task of reshaping the hexagon to the size I want. Once in range you can press space bar to clean it up, but for some reason this only works half the time. I'll press the space bar five times and nothing will happen, but the sixth time will do it and I am unsure why this is. Something to fix tomorrow.

I also added some of the art that Ally had been working on into the project, just so it's nicer for me to look at and she can have an idea of how the scene works with her elements and if she has anything to change.

A victory screen after slamming space bar like 20 times