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(2 edits) (+3)

Art progress!

I've finished the basic expressions of the acolyte. I'm sticking to these basic ones, to not bog down the development as much.

Acolyte Faces

Speaking of assets, I've decided to keep the colors monochrome, to keep the workload down. Looking at my outline, I have about 5 major deities with their own locations, 4-5 minor/hidden deities, and 2 traveling deities. I'm thinking, to keep the workload down, I should think about the minor deities not having a full background of their own, but maybe a 'cutout' style image to layer over the main background of the location.

Speaking of backgrounds, I was able to thumbnail a few ideas yesterday in my sketchbook. I'll be referencing these while preparing the assets to place in the game.

Liturgy Thumbnails

A weakness of mine is taking a long time when I do digital art, but I can pump out traditional art with a good, soft pencil quite fast. And even faster when I don't have to worry about colors. So I was able to finish the main background of a traveling deity.

Traveling deities are encounters that I'll set to random chance. Perhaps while moving between locations, you might have their events fire, but on other runs you might not have that luck. There are two I have planned for this game. But without further ado, I introduce the Hunt.

Progress:
Visual Art: The Acolyte Expressions (DONE), Backgrounds (2/10), NPCs (THUMBNAILING), Choice Backings styled as cards (IDEA ONLY), 
Written Word: 0% Done, 100% Outlined
Programming: None Whatsoever, 0%