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I don't have that great a screenshot for this entry, so here's some skeletons from a different part of the game!


This week I've been finishing up the last big section of game before the final 'dungeon'. In this bit the player needs to pick up an orb from a hidden chamber they've just unlocked, but before they have a chance to grab it they're dropped through a hidden hole and forced to overcome a series of obstacles!

I added a full devlog entry about it because trolling the player with hidden traps can easily go wrong and I find it really interesting to think about when it is and isn't appropriate. In this case it felt like a natural conclusion to have a series of final traps to beat in lieu of a traditional boss battle.

Also, I lied above, there is a screenshot: