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26 JUN 2021:

- Of all the enemies in Scrapship, the battleship is easily one of the most complicated. Not quite a boss enemy, but not a generic enemy either. Since I'm rebuilding Scrapship I decided I'd take this opportunity to take a more logical approach to the battleship design. The details are intentionally obscured in the above screenshot, but I might even use that as a cool "Stealth mode" . When it comes to graphics, I've learned that some things look "cool" but don't translate well in the context of a video game. The previous version of the battleship had a lot of geometry that looked out of place or looked like it should have served a special purpose, but didn't. Or the guns were different types and sizes which would mean that each gun would have to have different behaviors and projectiles. So this time I simplified things and made the battleship more consistent.
The last battleship also had an extremely complicated 11 segments, each of which could be damaged 2 or 3 times. This really increased the file size of the game and made programming  a lot harder as well. The new version will be much simpler. 

- How close is Scrapship to being finished? The last playable build I uploaded last year had about 70% of my originally envisioned content. Since I rebuilt the project this year, I'd say I'm at about 60% done.

- Don't you get tired of working on the same game for over a year and having to remake it? Yes!!! There are definitely days I just want to quit and start something new, but -- so far -- the secret to my success is this: Do just a little bit every day. Even on weekends. Even if you don't feel like it. Even if it's only a measly 15 minutes a day. Slow momentum is better than no momentum. I'm really hoping to have this game be done by the end of this year, but I also don't want to release it half-baked, either.

Hang in there indie gamedevs!


Quote of the week:

"Pain will leave once it is done teaching you." -- Bruce Lee

Thanks for reading and have a good rest of your weekend!