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(+1)

I really liked how you had a bit of variety in the mini games. Aside from just the memory game, there was also the one on holding down the arrows. I enjoyed the sound design overall. Definitely got the submarine vibe with the gentle beeping rhythm of the background. Felt like I was under the sea with the muted music. I did feel the mini game sounds were a little jarring and loud when contrasted with the soft ambient music so maybe there is some sound balancing that could be done to make the effect noises not too jarring. One little quality of life thing is that when the same symbol is shown for the memory pattern, I could only tell it was the same symbol because the sound beeped twice. If someone is hard of hearing or playing without the sound, I think it would be hard to play the memory game because of that. I think a visual indicator would be nice at that point. I loved how large the map seemed. It really felt like a deep ocean that I could go exploring in. It was nice after periods of what seemed like emptiness to suddenly start seeing the glowing fish. Wonderful mood shift as you get deeper and deeper into the ocean and how the areas started getting darker. There's some really nice ambience there! Really cool to see the neon theme used underwater rather than in a cityscape. Nice work on your submission!

(1 edit)

Thanks a lot for the very detailed description of what you saw in our game, this kind of stuff really makes us smile and feel that we have a good idea here worth expanding, thanks alot also for all the feedback,  we definitely need to adjust the minigame sounds better, and about when the same symbols is shown twice you are totally right we need to make it more evident visually that will make it more inclusive we are 100% doing that part, thanks a lot for all your feedback and kind words!