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Thank you for take your time to write this comment, I really appreciate it!!
About the grinding zone, I kind of planned the game to not be a little more "casual", though I implemented a system to level up characters using Crystals in order to help the grow of less used characters. I guess after finishing once the game, if you play again as another character you may know now where is easier to grind in preparation for following stages (but beware the fact the sequence of the stages are for the most part random). It's also due to the many story differences between each starter character that I didn't put an extended "after game", at least for now.
There are actually currently two secret bosses, one of which can be found at any time after in the "Office" section, the other is somewhere else out there...
I'm also going to release soon a new Game Mode for those that cleared the game which is kind of a Boss Rush, so you can get some resources and have some fun with all characters until the next big update.

by the way, now that coco graduated, how are you planning to implement her in the story?(i know she is currently playable in the new boss rush but i'm talking specifically about the story mode)

Hey, thanks for the question!
It's a little of a spoiler, but my intention is make Coco enter the fictional dimension from outside, and with the introduction of IRyS I'm thinking on making her the one helping Coco. So, contrary to the other members that follow a pattern of Boss Fight -> New Member, she would enter the scene as an ally from the beginning. Other details are not clear yet but this is as far as I can tell.
Oh, and for right now, I don't have plans to make IRyS a playable character, but that can also change with time ('cause I need more info in her personality to make a descent script for her)