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Thanks for this guide! Anyone know why I'm getting loud white noise whenever a note plays? I only get noise in mgba, not in beepbox nor openmpt. See this video:

https://github.com/blaise-rascal/KnightOwls/blob/main/screenshots/noise.mp4

To transfer my song to my game, I'm doing the following:
1. IN BEEPBOX: Export as .mid
2. IN OPENMPT: Open the .mid file
3. IN OPENMPT: Go to View -> Song Properties and change Type to Impulse Tracker IT. Click OK.
4. IN OPENMPT: Click File -> Compatibility Export -> save it in a place where my butano game can see it.

You're welcome to see my source code as well, by checking out the github repo above. And here's the beepbox file. (Itch.io won't let me embed the beepbox link, so just click this file and copy the string into your browser.)
https://github.com/blaise-rascal/KnightOwls/blob/main/editables/beepbox-link.txt

I've tried a bunch of things, but nothing seems to be working. Any help would be greatly appreciated!

(1 edit)

After discussion with GValiente in the Discord about how Butano works with audio sampling rates and updating my guide, turns out the likely scenario here (according to my understanding) is that increasing the Butano mixing rate and making sure the audio samples likewise have a sufficiently high sampling rate would likely reduce/remove the noise.

Deleted 2 years ago