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I really enjoy this. It's the first roguelike deck-building game I've played that feels like tabletop deck building games, and it works really well. Also, mixing in push your luck 'genre' was a great idea.

I'm not really sure how attack works, though. But that isn't gamebreaking. 

As I slowly play through this years 7DRL entries, this has become my favorite currently. I hope to see continued development, but also understand if that isn't the plan ^^. 

Thanks for the kind words. Feedback is always appreciated, especially when it's so positive :) The design goal from the start was always to make it as close to a deck building board game as possible. It's closest resemblance is a game called Clank! I do plan on possibly developing it further. It needs a lot of polish and some more content. Although that's all kind of up in the air right now!

PS. The attack system is fairly basic as of now. The enemies only have one stat: attack. If you have the attack amount or > than the respective enemy space you move to, you will win and collect the enemy reward (displayed on the card) but it will decrease your attack by that much. Conversely, if you don't have enough attack - you would lose the battle and lose hp equal to the enemy's attack.