The goal of the rotational screen was to disorient the player, but i did overdo it making it so linear, I'm thinking on smoothing the rotation making it more of a curve on its functions instead of just adding to the angle.
There is a Skill inside the game, granted to the played by picking up the Magenta sphere, it will let you stop the Camera from rotating for a period of time by using it pressing down Space Bar.
I created a system to let the player counter rotate the screen, so that you could try your best against the system to keep it stable, I didn't want to make it too easy so i decided to removed it. (Maybe this was a mistake)
Thanks for the feedback!