So, I'm not sure if the creator of Tales reads these posts or not outside the bug thread, but I want to first and foremost say thank you. This little RPG has already given me several hours of enjoyment. I'll pop in on my next paycheck to drop you a donation in Patreon as my way of paying you back for that. I'm in love with the complex yet simple combat system. It is a rarity in games with adult themes that you have to think about your actions before taking them, let alone in combat. That I do need to do so is a pleasant deviation from the norm. Also, the art is fabulous. I would have to say that out of all the characters I've met thus far my favorite design was the Slime Girl. The Mermaid was very interesting as well. None of the characters are poorly done, however, and meet what I would consider an A+ Quality standard. So keep on keeping on there. Story-wise, it has been interesting as well with choices have real consequences on your character even if you don't see them right away.
Some areas I would love to see worked on, rebalanced, or otherwise fleshed out are the stories, races, and character.
For the stories, I'd like to see a few more options to take the 'Pure' path opened up with more than just 'walk away' options. Something like the non-sex outcome of the Horde encounter. I'll avoid details due to potential spoilers, but options where you can choose the 'Pure'/Good Guy option and get an interesting scene out of it. You could use these as one-offs, even, that you can only get once that allows you to restore a decent chunk of dignity or other rewards. Nothing too grand or powerful, since it is obvious the 'Pure' playstyle is the harder to complete one in a lot of ways but something to not make it feel like a chore to do.
For races, I honestly think they are a bit unbalanced as they stand. The two plain jane humans are fine. Mountain Man feels like a pure nerf with its penalties to 3 stats for a minor boost. Elf-blood feels very vanilla as well, with a penalty to leveling in exchange for not having to forage as often. The Orc-blood, on the other hand, feels way more powerful than the rest (as well as being the cutest of the races IMHO. Pink and Green is awesome) with the equivalent of 3 rank 1 perks for free in exchange for having to eat more. You can neutralize this 'penalty very easily with just 3 perk points and still have the future growth potential equal to any other race.
My suggestion with the races would be to give Mountain Man and Elf something to boost them slightly. For Mountain Man, perhaps an extra point of Endurance and a point or 2 of natural armor. For Elfblood, I'd say a point in Charisma and Magic. Then with Orcs, tag them with an XP penalty as well. Not as severe as the Elfs, since it isn't their only penalty, but about 1/2 the Elfs.
Societal-related boons and penalties based on your race could be cool too and add a flavor to things. Like Ulva acknowledging your Orc-blood, or being Elf-blooded helping you in social situations like the Brothal. So on and so forth.
As for the character, you might have this stuff planned, I dunno. But I'd love to see some more customization options mid-game. You have the Salon already, so I imagine you will do more with it later. Lots you could do there but I know it would only increase the need to redraw a lot of scenes with more than just simple pallet swaps. So, lots of work there. Yeah.... I can see why this would not be a priority but it is a wishful dream on my part.
Overall, the game, despite having incomplete areas (which you do make very clear upfront, so that's not a complaint) is still a solid 4.5/5 for me. The art is amazing, the gameplay is complex and interesting, multiple play styles to the point it actually can outnumber many mainstream RPGs, and a series of stories that have been interesting and provided their own unique twists that make me keep coming back to see what else I can discover, even if it is a new way to get the Game Over screen.
Keep working on this. We all appreciate your hard work. And I hope my feedback was helpful.