Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Charlie,

Here are the results of my test and the testing procedure:

First I rebooted my machine, running Windows 10.  A MS update was queued and installed when I rebooted.  Then I opened Google Chrome and loaded up some websites that I keep open.

1. Ran 1.15a.  Still very slow.  Things worked and nothing locked up but sometimes I had to wait for responses from menu clicks and cursor movements.  This seems to be from program start till I closed it.

2. Ran 1.14a that you uploaded.  Ran like a champ.  No slowness, no waiting on menu clicks or cursor movements.  This was even true when I loaded my test image and went through the steps to generate the gcode.

3. I deleted the current install of 1.15a, reinstalled 1.14a then loaded 1.15a over the top.  Response was very good till I loaded the test image.  Things slowed down but not as bad as in testing scenario 1.  I was able to utilize the software but had to wait for some menu clicks and cursor movements to catch up.  In a nutshell, this install ran much better than the first 1.15a install but not nearly as fast as 1.14a.

Below is my current log file.  I hope this helps.

Donnie


0.128 
0.140  [ PixelCNC v1.15a - Mar 15 2018 ]
0.147  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.157 
0.164 --- initializing ---
0.170 configuration...
0.176 ...loaded configuration
0.181 system...
0.344 4 logical cpus detected
0.348 >> starting thread00...
0.353 >> starting thread01...
0.358 >> starting thread02...
0.363 >> starting thread03...
0.367 >> starting thread04...
0.372 >> starting thread05...
0.376 >> created mutex #0
0.383 >> created mutex #1
0.390 image...
0.397 >> created mutex #2
0.401 >> 0.00mb currently allocated
0.409 input...
0.416 >> 0.00mb currently allocated
0.420 render...
0.427 vertex size: 26
0.439 >> r_begin: allocated 312.0mb vertex buffers
0.452 GL_VENDOR: Intel
0.457 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.461 >> 312.00mb currently allocated
0.465 font drawing...
1.946 loaded ".\fonts\system.png" (256x128@4)
1.951 >> img_load: .\fonts\system.png = 256x128x4
1.963 ...loaded font "system"
1.970 loaded ".\fonts\fixedsys.png" (256x128@4)
1.974 >> img_load: .\fonts\fixedsys.png = 256x128x4
1.980 ...loaded font "fixedsys"
1.985 loaded ".\fonts\source_code.png" (256x128@4)
1.990 >> img_load: .\fonts\source_code.png = 256x128x4
1.996 ...loaded font "source_code"
2.001 loaded ".\fonts\latha.png" (256x128@4)
2.006 >> img_load: .\fonts\latha.png = 256x128x4
2.013 ...loaded font "latha"
2.021 loaded ".\fonts\latha_big.png" (512x256@4)
2.025 >> img_load: .\fonts\latha_big.png = 512x256x4
2.033 ...loaded font "latha_big"
2.039 loaded ".\fonts\tahoma.png" (256x128@4)
2.044 >> img_load: .\fonts\tahoma.png = 256x128x4
2.051 ...loaded font "tahoma"
2.059 loaded ".\fonts\tahoma_big.png" (512x256@4)
2.064 >> img_load: .\fonts\tahoma_big.png = 512x256x4
2.073 ...loaded font "tahoma_big"
2.078 loaded ".\fonts\verdana.png" (256x128@4)
2.083 >> img_load: .\fonts\verdana.png = 256x128x4
2.089 ...loaded font "verdana"
2.097 loaded ".\fonts\verdana_big.png" (512x256@4)
2.102 >> img_load: .\fonts\verdana_big.png = 512x256x4
2.109 ...loaded font "verdana_big"
2.114 loaded ".\fonts\ocr_a.png" (256x128@4)
2.119 >> img_load: .\fonts\ocr_a.png = 256x128x4
2.126 ...loaded font "ocr_a"
2.136 loaded ".\fonts\ocr_a_big.png" (512x256@4)
2.140 >> img_load: .\fonts\ocr_a_big.png = 512x256x4
2.149 ...loaded font "ocr_a_big"
2.155 loaded ".\fonts\icons.png" (256x128@4)
2.160 >> img_load: .\fonts\icons.png = 256x128x4
2.168 ...loaded font "icons"
2.179 loaded ".\fonts\icons_big.png" (512x256@4)
2.185 >> img_load: .\fonts\icons_big.png = 512x256x4
2.193 ...loaded font "icons_big"
2.199 >> 312.00mb currently allocated
2.205 view...
2.212 >> 312.00mb currently allocated
2.217 mesh...
2.222 >> mesh_init: allocated 0.72KB meshes array
2.227 >> mesh_init: allocated 36.00mb polyline verts array
2.231 >> 348.00mb currently allocated
2.236 toolpath...
2.243 >> 348.00mb currently allocated
2.248 cam...
2.252 >> created mutex #3
2.257 >> 348.00mb currently allocated
2.261 project...
2.266 tools to inch defaults
2.270 >> 348.00mb currently allocated
2.274 gui...
2.279 ...program initialized
2.283  ( 348.0mb currently allocated )
2.288 --- entering main loop ---
2.934 >> unts:1 scale:1.000000,0.250000 subdiv:1.000000
3.328 >> r_modelnew 0
3.336 created model: 1 draws, 400 verts
3.341 >> axis regen 1.000000
3.347 >> r_modelnew 1
3.353 created model: 1 draws, 6 verts
29.213 loaded "...ith flag - charlie.png" (1667x1132@3)
29.219 >> img_load: C:\Users\Donnie\Dropbox\- XCarve -\- images -\eagle with flag - charlie.png = 1667x1132x3
29.251 rescaling project image... (downscale=1)
29.262 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
29.379 >> simulation depthmap size: 1242x843
29.401 creating project texture (1118x760)...
29.408 >> img_rescalescalar: scaling 1667,1132 to 1118,760
29.593 >> generating blur kernel...
30.034 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
30.120 >> ...blend complete
30.192 ...project_updatetexture done
30.198 >> adding border to input image...
30.209 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
30.326 >> ...blend complete
30.331 project pixels/inch = 104.2 (scalefactor: 1.000000)
30.341 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
30.454 >> generating blur kernel...
30.592 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
30.699 >> ...blend complete
30.713 >> r_modelnew 2
30.719 >> generating input image mesh...
30.724 created model: 6 draws, 24 verts
30.729 >> project_setinput done
30.734 >> preformatting input image... (416x283)
30.746 >> img_rescalescalar: scaling 1667,1132 to 416,283
30.796 >> generating blur kernel...
31.039 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
31.193 >> ...blend complete
31.210 >> recursively dividing mesh...
31.788 >> conforming triangle apexes...
31.869 mesh_fromimage: created bitree mesh (820710 nodes)
31.906 >> r_modelnew 3
32.179 >> r_end: reallocated 44.5mb model vertex buffer
32.327 created model: 1 draws, 1231068 verts
37.917 rescaling project image... (downscale=1)
37.930 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
38.046 >> simulation depthmap size: 1242x843
38.067 creating project texture (1118x760)...
38.076 >> img_rescalescalar: scaling 1667,1132 to 1118,760
38.261 >> generating blur kernel...
38.675 >> img_scalarblend: 1118x760, 1667x1132, 1.491055x1.489474
38.725 >> ...blend complete
38.789 ...project_updatetexture done
38.795 >> adding border to input image...
38.807 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
38.923 >> ...blend complete
38.931 project pixels/inch = 104.2 (scalefactor: 1.000000)
38.941 >> img_rescalescalar: scaling 1667,1132 to 1667,1132
39.079 >> generating blur kernel...
39.247 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
39.347 >> ...blend complete
39.360 >> project_setinput done
39.366 >> generating input image mesh...
39.383 >> preformatting input image... (416x283)
39.389 >> img_rescalescalar: scaling 1667,1132 to 416,283
39.411 >> generating blur kernel...
39.714 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
39.874 >> ...blend complete
39.883 >> recursively dividing mesh...
40.464 >> conforming triangle apexes...
40.546 mesh_fromimage: created bitree mesh (820710 nodes)
40.572 >> r_modelnew 3
40.816 >> r_end: reallocated 44.5mb model vertex buffer
40.866 created model: 1 draws, 1231068 verts
79.944  [ 1 ] = T1 F60 S16000 D2 SO0.030000 ZDOC0.063000 ZBOT0.700000 ZTOP0.001000 SAFE0.150000 AUX[ 0.000000 0.000000 0.000000 ]
79.953 - - - - - - - - - CAMOP_PARALLEL - - - - - - - - -
79.959 >> convolving input image with tool[1].surface...
79.965 >> generating blur kernel...
83.123 >> ...done (2.97s)
83.151 >> preformatting input image... (416x283)
83.158 >> img_rescalescalar: scaling 1667,1132 to 416,283
83.181 >> generating blur kernel...
83.426 >> img_scalarblend: 1667x1132, 1667x1132, 1.000000x1.000000
83.557 >> ...blend complete
83.570 >> recursively dividing mesh...
84.043 >> reallocated 48.0mb triangle buffer
84.796 >> reallocated 72.0mb triangle buffer
84.935 >> conforming triangle apexes...
85.074 mesh_fromimage: created bitree mesh (1582676 nodes)
86.982 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[131072] num_verts[64917] (637 verts)
88.258 >> toolpath_addpath: realloc toolpath[0] buffer: sz_verts[262144] num_verts[130583] (615 verts)
92.602 >> toolpath_compilepaths: 0 0.150000 all
92.626 toolpath[0]: generated 34545 moves from 8636 paths and 229378 vertices
92.654 >> simulation depthmap size: 1242x843
92.660 >> r_modelnew 4
92.665 >> job_projgenopsimimage begin...
92.675 >> cam_rasteroperation: rasterizing 8636 paths (229378 verts)
92.687 >> r_end: reallocated 10.5mb model vertex buffer
92.730 created model: 2 draws, 315741 verts
92.767 >> ...rasterization complete
92.773 >> convolving toolpath with tool profile...
93.608 >> ...convolution complete
93.616 >> ...job_projgenopsimimage done
114.144 >> updating simulation...
114.150 >> simulation depthmap size: 1242x843
114.161 >> blending op01 with project sim image... max(1242x843, 1242x843)
114.167 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
114.232 >> ...blend complete
114.238 >> updating simulation texture...
114.327 >> updating simulation mesh...
114.335 >> preformatting input image... (310x210)
114.353 >> img_rescalescalar: scaling 1242,843 to 310,210
114.371 >> generating blur kernel...
114.477 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
114.535 >> ...blend complete
114.559 >> recursively dividing mesh...
114.856 >> reallocated 48.0mb triangle buffer
115.117 >> conforming triangle apexes...
115.187 mesh_fromimage: created bitree mesh (1115444 nodes)
115.392 >> r_modelnew 5
115.716 >> r_end: reallocated 44.5mb model vertex buffer
116.019 created model: 1 draws, 1673169 verts
116.992 >> updating simulation...
117.002 >> simulation depthmap size: 1242x843
117.024 >> blending op01 with project sim image... max(1242x843, 1242x843)
117.029 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
117.097 >> ...blend complete
117.103 >> updating simulation texture...
117.201 >> updating simulation mesh...
117.207 >> preformatting input image... (310x210)
117.213 >> img_rescalescalar: scaling 1242,843 to 310,210
117.227 >> generating blur kernel...
117.398 >> img_scalarblend: 1242x843, 1242x843, 1.000000x1.000000
117.458 >> ...blend complete
117.464 >> recursively dividing mesh...
117.790 >> reallocated 48.0mb triangle buffer
118.056 >> conforming triangle apexes...
118.133 mesh_fromimage: created bitree mesh (1115444 nodes)
118.265 >> r_modelnew 5
118.584 >> r_end: reallocated 44.5mb model vertex buffer
118.765 created model: 1 draws, 1673169 verts
232.069 --- shutting down ---
232.082 >> sys_threadsquit: killing worker threads...
232.088 >> sys_threadsquit: waiting for threads...
232.094 >> thread03 returning...
232.100 >> thread02 returning...
232.106 >> thread01 returning...
232.111 >> thread00 returning...
232.117 >> thread05 returning...
232.123 >> thread04 returning...
232.128 >> thread00 returned
232.133 >> thread01 returned
232.138 >> thread02 returned
232.143 >> thread03 returned
232.148 >> thread04 returned
232.153 >> thread05 returned
232.210 >> gui...
232.216 >> project...
232.222 >> freeing camop[0]
232.236 >> freeing pathmodel[4]
232.248 >> cam...
232.262 >> cam_quit: tool surface images...
232.268 >> freeing tool 1 surface image
232.273 >> cam_quit: remove operation...
232.278 >> mesh...
232.284 >> view...
232.290 >> font...
232.295 >> render...
232.301 >> input...
232.306 >> image...
232.311 >> system...
232.317 >> destroyed addjob mutex
232.322 >> destroyed checkjob mutex
232.327 >> destroyed subsystem mutexes
232.568 >> config...
232.589 ...saved configuration
232.599 0.0mb remains allocated
232.605 --- done ---
232.611 returning to OS...