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Good job on the in-game tutorial.  Would it be possible to design the levels in such a way to explain each the mechanics without having to use any words?  I feel that clever use of very restricted levels and maybe a drag animation to get it all started could do that.

Thank you! A textless interactive tutorial would be a really great addition to the game, and I think it's definitely possible to make it. It would especially help with those players who doesn't know English very well. 

Thanks for the idea. I'll definitely implement this feature.