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(1 edit) (+2)

Really want to like this game, it's a cool core mechanic, but once you lose the starting momentum to a random offscreen physics quirk, unless I'm missing something you're screwed. I really enjoyed getting into the swing but it needed something so it wasn't so random and wasn't so repetitive. I get the intention to have momentum be something hard earned but I don't think the solution was this little control.

Also, going from two to three climbers didn't change anything as far as I can tell. Again perhaps I'm missing something?

Thanks for your feedback! I don't think it's quite as random as you think. And yeah the starting momentum is really important. That's why it's better to have a "speedrun" kind of playthrough, instead of a methodical, slow approach, and reset quickly when you know you've lost too much momentum :) . You're right that 3 players didn't change much but it sets up the next level which has 4. Which changes the dynamic quite a bit. Thanks for playing and for your feedback!