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(+1)

Haha, this was definitely fun to play.  Though I must admit the physics bloopers contributed some hilarity.  I had an instance where two bees were spinning around one another so symmetrically I wasn't sure they'd ever stop XD  Then there was a bee that got stuck below the paddle just as it died and its sprite was bouncing so fast that it basically just appeared all over the screen briefly before slowing down gradually.  It does seem whenever you get one bee stuck to honey the entire chain of bees suddenly yanks out to max length and it's sort of hilarious.
But anyway nothing serious happened with it just fun, so thank you for making this, I enjoyed it ^_^

(+1)

You are 100% correct on all the bugs you found (pun intended).  I missed putting a speed limit on dead bugs which makes them go really fast sometimes.  We wanted to implement a mechanic where if one bee got stuck the others would unstick faster.  I intended to lower the stuck timer of the other bees to .2 seconds but instead set all other bees stuck timer to .2 seconds (even if they were currently zero).  The net result is they all get re-stuck to the last thing they were stuck to.     Thanks for playing and for your feedback!!

Also, great job on your "I Decided" game jam submission!!