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Thanks for the reply. I was considering allowing purchase of food, but then it would diminish the importance of Larceny so I decided against it. Just a heads up, some Larceny spots unlock new items as you level. For example, the meat counter is Larceny lvl 1; however, as you level higher and higher, you find better and better meats. The EXP you get from the spot is based on the highest level of item found, not the level of the spot. For example, if you are level 30 Larceny, and steal from the lvl 1 meat counter spot, if you find a lvl 1 food, you get low exp, but if you find a lvl 30 food, you will get much higher exp. 

Also, thanks for the feedback on the autopickup. I have considered this as well; however, I ultimately decided against it because I wanted to create more of an opportunity cost associated with item pickup. I wanted it to be a little bit of a pain in the ass, so the player has to decide if it's worth picking up, especially if you are surrounded by aggro enemies. If you let items build up on the ground while surrounded by aggro enemies, it can be risky and difficult to pick them all up later.

Let me know if you have any other questions or suggestions. I appreciate your feedback and love hearing from players!