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thank for you the comment! the aesthetic was pretty experimental, and meant to be odd. i hope it didn't make it too hard to read! as for the art quality changing throughout the game and being sloppy at parts, since it was a 3 day jam i wanted to take the opportunity to fight against my perfectionism and just draw and try and be happy with whatever came from it. thank you for giving it a chance despite not usually playing games focused on story!